![]() ![]() The game blends 3D and pre-rendered environment details quite well, but as always, lacks the truly dynamic nature that makes games like Shenmue come alive. Just letting the first boss stalk around trying to find you, crying out the name of your character, Alyssa, is quite suspenseful.įrom a technical standpoint, there doesn't seem to be much work needed here. However, the bosses in Clocktower 3 are all interesting, and rather than just slipping straight into a boss fight, you'll get a fair amount of interaction with them. In this case, it's not quite that bad, but there's a great deal of cliché, and material that doesn't seem like it translated well from the Japanese version of this title. I'm ambivalent about the storyline, given how much it drives games like these, and yet often seems to be their weakest point. While different, and not quite something I'd normally endorse, it seems to be a good variation on the traditional horror adventure scheme, and works well. Equipped with a 'panic meter' that increases depending on what frights you've encountered, you can't lose the game unless your character panics, and is then struck by an enemy. Instead of relying on health, weaponry, and any number of other tired conventions, Clocktower 3 uses a small variety of items, a single real weapon, and a bottle of holy water capable of halting enemies and solving puzzles. Clocktower 3 isn't what I'd call an overly original concept, but the gameplay to be found here is different enough from the norm for my liking.
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